One week to go until the start of the Spring Lisp Game Jam and we just hit 90 participants! Can we get to 100???
@dthompson I could participate if there are any resources about getting started that you could share with me. Although I have only written a little of scheme.
@SadielEd @dthompson There are a couple getting started posts up on the Jam's community page. There are templates for getting started with Hoot (guile scheme) and Love2d (fennel).
@dthompson Do you have any resources for Lisp game dev?
For reference, I have game dev experience via Unity, Godot, etc., and I have Lisp experience via Emacs tweaking and some pet programs in Guile.
@nebunez this lispgames wiki is one place to look for information about many different languages: https://github.com/lispgames/lispgames.github.io/wiki
The jam community forum area has some threads about quick start project templates you can check out, too: https://itch.io/jam/spring-lisp-game-jam-2024/community
Unity and Godot are very large engines with fancy editors, whereas with whatever Lisp you might choose you'll mostly find small scale game libraries.
@nebunez @dthompson TIC-80 and Fennel is a fun combo!