So I'm going to say that if there's something that makes me hesitant about embracing and encouraging people to join the Racket community, it would be that I casually mentioned "improving diversity" on the list and got chastized by one of its leaders https://groups.google.com/forum/#!topic/racket-users/ewWuCvbe93k
hey @technomancy your racketcon talk was awesome!
wrote part of a tetris clone awhile ago. dusted it off tonight, fixed a bunch of bugs, and added simple scoring. I think I'll try to polish it as much as I can just to practice doing that stuff. like right now the rows just instantly disappear when you clear them. would be a lot cooler if there was an animation that happened. maybe some screen shake ;)
per usual this is written in guile and developed live as the game runs.
Towards Guix for DevOps https://www.gnu.org/software/guix/blog/2019/towards-guix-for-devops/
Great blogpost by @jakob ... and great hacking over the course of this summer, too!
wow holy shit, john carmack reposted my blogpost about racket https://twitter.com/ID_AA_Carmack/status/1149689802565906432
I have such a hard time following through on actually making a game. I know that I need to make something very small with few features so that I can complete it. I came up with an idea for a "chicken coop simulator" that's basically one of those zelda minigames where you need to collect the cuccoos. simple, right? it feels impossible to start for some reason.
I mainly post about permaculture, woodworking, and free software.
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