This is an absolutely incredible talk by Jon Ingold about how to construct a compelling dialog tree: https://www.youtube.com/watch?v=_vRfNtvFVRo
He takes a scene from Blade Runner, breaks it down into beats, and shows how to adapt it to an interactive context while maintaining the pace and storytelling intention of each beat.
I wrote a little fic in anticipation of tomorrow's #gw2 living world season finale, trying to get into my sylvari Commander's headspace. Spoilers for Episode 5.
I've set up a new site for The Archiver, a #Myst community fan news magazine I produced with other members of The Cavern Today back in 2007-2008. It covered community news, as well as happenings and goings-on in Myst Online during the GameTap days. Check it out!
Just for giggles, I loaded the Bevin scene file from Uru into the mockup of the Cavern I've been working on. This is the 1st person view from the balcony, as well as an overhead shot.
Keep in mind, the Cavern is 6 miles by 10 (this is a big scene), and Bevin is twice as far away from the Great Zero point here as it is in Uru. Vertical offset from the GZ and angle are the same.
I like this view a lot better.
Today the Event Horizon Telescope project released its first images and sets of papers in an attempt to directly image a black hole and the material falling into it.
There it is: surrounded by an ultra-hot cloud of gas and dust falling into it lies the event horizon of a black hole several billion times the mass of our Sun. It lies about 53Mly away in M87, and the event horizon is just slightly larger than our solar system.
Hey #Myst fans, Cyan has added Mac, PSVR, and expanded language support to their #FirmamentGame Kickstarter as a $1.4M stretch goal! If you were holding off because of platform limitations, give it another look:
Cam and Cori were playing Detroit Become Human on Talking Simulator yesterday, which led to the greatest clip in the history of literary game critique:
video game difficulty discourse
I keep seeing people in other places getting so caught up in whether it would "ruin" the game to be a bit easier, that they don't realize how exclusionary it is to make these overly difficult just for funsies. Even with lower difficulties, people will still encounter challenges that test them, but there's no reason to gate off content just because you can't react as quickly as someone else to pixels on a screen.
Hey all y'all at #PAXEast, you should go to the Kickstarter area and check out Firmament. Then go back it!
Hey folks, my friend and amazing VA Illya Leonov/Morgan Freepony needs some help. We almost have the copay raised, but the cost of the surgery will be another thing entirely. If y'all don't mind boosting this even if you can't contribute, it'd be a huge help. Thanks! https://www.gofundme.com/surgery-is-magic
not looking for politics, no really, you will be muted - US Economics q
Serious question that I kind of wish I could get an economist to answer.... Is it actually legally *and ethically* possible to become a billionaire in the US? It seems like all we ever hear about are million/billionaires that are super shitty to their customers or their employees or both. I can't tell if that's a failing of news (because Engagement! requires news that can be reacted to) or if there just... aren't many/any?
My good friend Curio Draco (who makes the awesome Telegram stickers of my 'sona I've posted before) has started a Patreon. Please check her out: https://www.patreon.com/curiodraco
So it's been a while since I updated about Widget. She's been doing pretty well lately! She's been more playful than ever, and hasn't had any more wobble attacks or possible seizures. She's very itchy and sneezy lately, but that's about the worst of it. Thanks everyone who's been keeping an eye out for news from her. <3
Priestess, Crafter, Cat.
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