i made a physics based dice thrower system and i want to use it in a game so bad

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@dankwraith Ah I had just recently been considering this as a fun thing to maybe do some time.

I like that they tumble even as you're "holding" them, I hadn't gotten to figuring out that part yet.

Did you implement physics for this, or is it on another engine?

@keturn this is a quick and dirty unity prototype so it just uses unity rigidbodies but i would probably try to do it in MonoGame somehow if this were a long term project

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