Sometimes my mind boggles at how quickly Uru's netcode chokes on such a small scope of responsibility (tracking player movement & position, a handful of object states, and updating a few physics object positions) compared to the amount of computation that other MMOs seem to handle easily (NPCs, mob AI, combat, dynamic events...).


@alahmnat some times I catch myself boggling at what the graphics card for reality has to handle. Then I have to remind myself that that’s not (probably) how it works. :p

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