I create only the most useful magical items for my players.

Wand of Dibbing: This wand has 7 charges, and recovers d4 + 3 charges for each day it is left with it's tip pushed into the ground. While holding the wand aloft, you can expend a charge to create d100 large or 2d100 small holes about 6 inches deep in the ground around you in an evenly distributed grid covering about 1/3 of an acre.

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