tabletop roleplaying, superheroes 

playing a tabletop rpg from the early 90s whose “good” alignment tries so hard to reconcile extralegal vigilanteism with a meticulous legalism, like you might beat people up to satisfy your own sense of ethics but you will never ever break the speed limit

tabletop roleplaying, superheroes 

@garbados That makes me think of GURPS, which doesn't have alignments, but where the disadvantage "Truthful" means you hate to lie and are bad it when you do, but "Honest" means you never break the law.

tabletop roleplaying, superheroes 

@naga i love gurps

tabletop roleplaying, superheroes 

@naga i just wish it had, like, spell lists

tabletop roleplaying, superheroes 

@garbados Yeah. I love GURPS, hate the main magic system.

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tabletop roleplaying, superheroes 

@naga gurps made a lot of sense for a younger self that had the time to actually make a campaign from scratch but now i am old and lazy and these source books full of metaphysics about “what is magic” and “what is a monster” and “what, truly, is the difficulty of an encounter? how, if we submit to a materialist analysis of reality, would we know?” fucking exhaust me

tabletop roleplaying, superheroes 

@garbados A bookt titled "GURPS Social Engineering" might be a tipping point there . . . (I haven't read the book, it could be awesome)

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