tabletop roleplaying, superheroes 

playing a tabletop rpg from the early 90s whose “good” alignment tries so hard to reconcile extralegal vigilanteism with a meticulous legalism, like you might beat people up to satisfy your own sense of ethics but you will never ever break the speed limit

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tabletop roleplaying, superheroes 

anti-authoritarians are necessarily classed as being “unprincipled” like the very notion of a police state has never occurred to this system’s authors

tabletop roleplaying 

damn i actually love roleplaying systems and like half that love comes from dunking on bad game designs

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re: tabletop roleplaying 

@garbados Totally. My first RPG ever was Teenage Mutant Ninja Turtles, some 25ish years ago. It was put out by Palladium, and used the same truly awful system that Rifts had. Even in the beginning, we had to come up with house rule patches for the really absurd things, like how little damage all of the weapons did.

tabletop roleplaying, superheroes 

@garbados Sounds like a Palladium game? They were always a bit of a hot mess.

tabletop roleplaying, superheroes 

@ghost_bird you guessed it! and we’re mixing books across eras because i do not understand this GM’s process 🤷‍♀️

tabletop roleplaying, superheroes 

@garbados being unprincipled is hardly negative

tabletop roleplaying, superheroes 

@a_breakin_glass it just seems like... like i really wouldn’t call anti-apartheid radicals “unprincipled”, but the game does, because the cops support apartheid and principled people are always pro-cop 🤷‍♀️

tabletop roleplaying, superheroes 

@garbados @a_breakin_glass Trying to map the superman/batman distinction onto an alignment chart that was written for a D&D clone, I think.

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