Code of conducts are not new mechanisms, but codifications of policies, which is not a new practice either; online communities have always established rules and policies. The free software community more so than others even: http://lists.gnu.org/archive/html/guix-devel/2018-10/msg00612.html
now this is some good new death metal, and also a Metal Gear reference: Outer Heaven
so much post-2000 metal suffers from being overproduced, but this sounds more like metal from the 90s and that is a very good thing.
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I mean jfc devs will deal with tons of detailed protocol about the proper way to send a patch to a mailing list, but when you put a document in place that formalizes what behavior is/isn't acceptable it's suddenly too much. hmm perhaps they are hiding their true motivation.
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anti-CoC people: *jump at every opportunity to start a flamewar when a project adopts a CoC.*
also anti-CoC people: "I mean don't you think it's odd that the net effect of CoCs is to cause
drama and divide communities, when they're supposed to be about
drilling my own damn fence posts because neither Lowes nor Home Depot had 5x5 square pre-drilled posts. a 2" drill press is not ideal and it takes forever to drill through 5" of wood with a forstner bit but it will get the job done... eventually. took over an hour to drill 3 holes in one post. I need to drill at least one more post to fix the most broken part of my fence before the ground freezes.
planted my seed garlic. 1lb of chesnok red that I ordered, and maybe 1/2lb or so of Music from my harvest this year. I completely filled up the bed that I normally plant potatoes in as well and still had some leftovers, so I tucked cloves in between currants in another bed to serve as more of a polyculture.
If you (like me) use a lot of graph paper, here is some LaTeX code with lots of different styles that you can customize. Fee free to fork and make improvements!
(And send me pics of your best graphs, plots, dungeons, wilderness maps, etc.)
I think it's safe to say that most of my performance woes with using Lisp for game dev are over. Using Guile 2.9.1 w/ JIT and OpenGL instanced rendering, I can render ~13000 moving sprites at 60fps on my old Thinkpad x220 with Intel integrated graphics. This is a ~3x improvement over using simple batched rendering. The sprites are not y-sorted and no collision tests are performed beyond checking if they left the screen, so in a real game the max throughput will be lower. #gamedev
I mainly post about permaculture, woodworking, and free software.
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