this screenshot demonstrates one issue I am seeing when rendering pixel art stuff with opengl. I have the camera in a non-pixel aligned position (i.e. there are numbers after the decimal point). the horizontal line artifacts are pixels from a neighboring tile in the tileset that have been incorrectly (in this case) sampled. I have tried simply aligning the camera to pixels but the scrolling doesn't appear smooth.

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I wonder if doing something like this shadertoy would solve my issues. or maybe I have multiple issues that are compounding the problem. I dunno.

shadertoy.com/view/MlB3D3

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Toot.Cat

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