Ramo boosted

this screenshot demonstrates one issue I am seeing when rendering pixel art stuff with opengl. I have the camera in a non-pixel aligned position (i.e. there are numbers after the decimal point). the horizontal line artifacts are pixels from a neighboring tile in the tileset that have been incorrectly (in this case) sampled. I have tried simply aligning the camera to pixels but the scrolling doesn't appear smooth.

Ramo boosted
Ramo boosted
Ramo boosted

If there is any
comment ,then it is greatly
appreciated

Toot.Cat

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