long post about bytebattles, bytejams, fantasy consoles and demoscene. (about 1500 chars)
In short a #ByteJam a non-competitive form of a #ByteBattle where sceners create visual effects to accompany the music. Usually this occurs live on stage (or on this case, live from home), and focus on having fun, experimenting and just creating a lovely atmosphere.
#LoveByteDemoparty has a focus on spreading the love for #fantasyConsoles such as #Tic80 and #Pico8, which are consoles that never actually existed, but which are inspired by #retrogaming systems such as #MSX, #C64, #Amiga, #NES, etc.
They provide a creative environment with various limitations, such as amount of colours and ways to draw on screen. These limitations often help to limit the scope of the programme (and thus make it easier to actually finish something rather than get lost in elaborate designs), but more importantly to encourage creative thinking, out-of-the-box solutions and other ways to seemingly overcome these restrictions.
ByteBattles with less of these limitations would for instance be a #ShaderShowdown where they use #GLSL aka #openGL #ShaderLanguage to create these visuals. See for example ShaderToy for examples of what can be done with that.
All of this is part of a larger #demoscene, which might also be interesting to check out. :)
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